People say "You've managed to keep Phoenix pretty much up to date with LLs changes so far" and then ask "why not just stick with Phoenix?" Well we have and we have not at the same time. The mesh code for example was, for the most part, done by the Cool viewer team and took them months to port into the V1 code. In Firestorm the same code took 2 weeks for the devs to add. Personally I agree with the majority of the dev team that focusing on Firestorm development is the way to go. It will allow us to keep up with new features from Linden Lab in a timely manner and thus allow you, the user to be able to use these features sooner.
It seems that anytime someone has an issue , someone else will say, "clear your cache". Well lets look at what happens when you login with a full cache first, then we will compare it to logging in with an empty cache. You login and the viewer says, oh we need this texture, that one and that one,, and so on, lets grab them from the cache,, and then applies them. Then the textures render (rez) for you. Simple enough, right? Okay so lets look at what happens when your cache is empty. You login and the viewer says, oh we need this texture, that one and that one,, and so on, lets grab them from the cache,,oops they aren't there. then it asks the server for them adds them to the cache and applies them. Not only does this take more time but also uses bandwidth both on your end and server side. This is not to say there are times you should clear your cache, but doing so on a regular basis, or when it is not needed is just a bad idea.
Welcome to Ed Merryman’s Rants. This is where I will be posting information that I feel is important to the users of both the Phoenix and Firestorm viewers, as well as general suggestions and opinions about Second Life. For those of you who don’t know me I am the manager of the Phoenix Viewer Projects Support teams. Some of the posts I will be putting up here will be familiar to those who have attended the Phoenix or Firestorm classes as things that i tend to rant about, hence the name for this blog. I’m no typist so the posts should all be pretty short.